This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of Gothic themes and conventions, utilising unusual narrative techniques and gameplay mechanics which offer the player a means by which they might experience a Gothic narrative in ways that the traditional novel format does not allow for. It will argue that Bloodborne showcases the genre's potential new frontier: converting conventions into interesting new gameplay mechanics, and letting the player experience the genre through player-led narrative and agency
By locating queerness in gothic media and monstrosity I have created a set of queer gothic design pr...
The Gothic is an influential source for storytelling in a wide range of digital games. Thus far, int...
The article examines the representation of a vampire figure in contemporary culture, in particular w...
This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of G...
FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Blo...
This thesis discusses Bloodborne's narrative and its ability to make players invested in its narrati...
Copyright © 2015 Routledge / Taylor & FrancisThis is an Accepted Manuscript of an article published ...
The Castlevania games are not designed to scare the player, but they resort to elements from horror ...
This article explores the relationship between Bram Stoker’s Dracula, and its influence on video gam...
Directed by Hidetaka Miyazaki, From Software s multi-award winning 2015 action role-playing game Blo...
This article explores the usage of music and sound in the 2015 video game Bloodborne, exploring how ...
The Gothic is a hybrid mode with the ability to merge with other media forms, and, predictably, it h...
This article investigates gothic play and performance in Habbo, a virtual world for children and tee...
Role Playing Games in the relation of the tradition. On the example of the actualization of the figu...
Videogames may rely on the highly logical nature of computing technology, but that does not mean the...
By locating queerness in gothic media and monstrosity I have created a set of queer gothic design pr...
The Gothic is an influential source for storytelling in a wide range of digital games. Thus far, int...
The article examines the representation of a vampire figure in contemporary culture, in particular w...
This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of G...
FromSoftware, a Japanese game developer, displays perhaps their most gothic inspired creation in Blo...
This thesis discusses Bloodborne's narrative and its ability to make players invested in its narrati...
Copyright © 2015 Routledge / Taylor & FrancisThis is an Accepted Manuscript of an article published ...
The Castlevania games are not designed to scare the player, but they resort to elements from horror ...
This article explores the relationship between Bram Stoker’s Dracula, and its influence on video gam...
Directed by Hidetaka Miyazaki, From Software s multi-award winning 2015 action role-playing game Blo...
This article explores the usage of music and sound in the 2015 video game Bloodborne, exploring how ...
The Gothic is a hybrid mode with the ability to merge with other media forms, and, predictably, it h...
This article investigates gothic play and performance in Habbo, a virtual world for children and tee...
Role Playing Games in the relation of the tradition. On the example of the actualization of the figu...
Videogames may rely on the highly logical nature of computing technology, but that does not mean the...
By locating queerness in gothic media and monstrosity I have created a set of queer gothic design pr...
The Gothic is an influential source for storytelling in a wide range of digital games. Thus far, int...
The article examines the representation of a vampire figure in contemporary culture, in particular w...